![]() As you play the map is constructed using hexagonal map tiles, each consisting of 7 Hexagons, drawn randomly from a pile that is predetermined depending on the scenario. The way the map is made in Mage Knight is really cool. The way the characters differ from each other is how they advance during the game as they level up, with each Mage Knight having different and contrasting skills to choose from.Ĭards that make up the deck are made up of movement cards, influence points (used in cities) and combat cards.Įach turn a Mage Knight is able to move on the map and then perform one action – combat, explore or interact. The players use these cards much like in a deck building game whereby you can purchase new cards for your deck in the form of spells and Mage Towers, or by studying advanced actions and moves from the Monastery.Īll players start with the same deck of cards except for 1 which is a unique skill that each character has. Out of the box, Mage Knight comes with over 10 scenarios that players can play through.Įach scenario is designed in a way that you can get multiple play throughs out of it (think choices that affect the path the game moves).Įach player starts the game with a deck of cards which they draw 5 from each round. These add more surprises and complexities to the game. The game also has secret envelopes included that you may only open when the mission tells you too. The missions in Mechs and Minions start of very simple and become more and more advanced as you progress through the game. One player may be killing multiple minions with one attack while other players panic and spin round and around in circles. This is kept by a sand timer and puts an intense amount of pressure on players to get their moves into the command line board as quickly as possible.Īs the game progresses and becomes more complex – the game can descend into utter chaos and become incredibly tight. The difficult part in Mechs and Minions is that there is a time limit each turn. While weak individually – if you get swarmed or constantly attacked, they can be lethal. ![]() Each minion moves in a specific path as determined by the mission being played. The AI of the minions is very cleverly done in Mechs and Minions. Ruin your day, and you have to do everything in your power to stop them. These are the bad guys – they are here to do one thing. Once you have moved around the board a bit, crashed into friends and got the hang of the game. ![]() The game is played on a modular tile board – and the map is different for each mission. Not only do players need to think ahead about how their character will move, but they must also communicate and pay attention to other players at the table – how will your moves affect them and vice versa.
0 Comments
Leave a Reply. |